#ifndef MUDNMUCKGAMEOBJECT
#define MUDNMUCKGAMEOBJECT

#include <string>

/**
*    All cells in the game have a position called pos
*/
struct pos{
     int x;
     int y;
     int z;
};

/**
*    All interactive objects in the game have an ID and implement ProcessTick();
*/
class GameObject{
     protected:
          static int ID;
          std::string description;

     public:
          void ProcessTick();
		  std::string getDesc();
		  void setDesc(std::string desc);
};
#endif

